GameEventPlayerItemPick
A player has picked an item, by transaction or from the ground
type GameEventPlayerItemPick {
item: GameItem!
player: GamePlayer!
slot: GameInventorySlot
}
Fields
GameEventPlayerItemPick.item
● GameItem!
non-null object
The item which was picked
GameEventPlayerItemPick.player
● GamePlayer!
non-null object
player
GameEventPlayerItemPick.slot
● GameInventorySlot
enum
The slot in which this item is now stored in Player's inventory
Implemented By
GameEventData
union