Skip to main content
Version: v0

GameEventPlayerItemPick

A player has picked an item, by transaction or from the ground

type GameEventPlayerItemPick {
item: GameItem!
player: GamePlayer!
slot: GameInventorySlot
}

Fields

GameEventPlayerItemPick.item ● GameItem! non-null object

The item which was picked

GameEventPlayerItemPick.player ● GamePlayer! non-null object

player

GameEventPlayerItemPick.slot ● GameInventorySlot enum

The slot in which this item is now stored in Player's inventory

Implemented By

GameEventData union