GameEventPlayerItemPick
A player has picked an item, by transaction or from the ground
type GameEventPlayerItemPick {
item: GameItem!
player: GamePlayer!
slot: GameInventorySlot
}
Fields
GameEventPlayerItemPick.item ● GameItem! non-null object
The item which was picked
GameEventPlayerItemPick.player ● GamePlayer! non-null object
player
GameEventPlayerItemPick.slot ● GameInventorySlot enum
The slot in which this item is now stored in Player's inventory
Implemented By
GameEventData union