GameEventPlayerAssist
When a Player assist a kill by any mean
type GameEventPlayerAssist {
player: GamePlayer!
type: GameAssistType
victim: GameVictim
}
Fields
GameEventPlayerAssist.player ● GamePlayer! non-null object
The assisting Player (not the one who made the kill)
GameEventPlayerAssist.type ● GameAssistType enum
By which action it was assisted
GameEventPlayerAssist.victim ● GameVictim union
(Usually killed) target of the assist
Implemented By
GameEventData union