GameEventPlayerAttributeUpdate
An update on 1 of the Player's attributes
type GameEventPlayerAttributeUpdate {
player: GamePlayer!
reason: GameEventPlayerAttributeUpdateType
type: GameAttributeType!
value: GameAttributeValue!
}
Fields
GameEventPlayerAttributeUpdate.player ● GamePlayer! non-null object
The updated player
GameEventPlayerAttributeUpdate.reason ● GameEventPlayerAttributeUpdateType enum
Reason the attribute was update
GameEventPlayerAttributeUpdate.type ● GameAttributeType! non-null enum
Which attribute changed
GameEventPlayerAttributeUpdate.value ● GameAttributeValue! non-null object
The new current value and current max for this attribute
Implemented By
GameEventData union