GameEventPlayerAttack
When a player attacks another player or entity
type GameEventPlayerAttack {
classification: GameAttackClassification
damage: GameEventPlayerAttackDamage
hitgroup: GameEventPlayerAttackHitgroup
item: GameItem
player: GamePlayer!
victim: GameVictim
}
Fields
GameEventPlayerAttack.classification
● GameAttackClassification
enum
Type of attack, could be regular, team or neutral
GameEventPlayerAttack.damage
● GameEventPlayerAttackDamage
object
Damage done
GameEventPlayerAttack.hitgroup
● GameEventPlayerAttackHitgroup
enum
Where the damage was done
GameEventPlayerAttack.item
● GameItem
object
Item used for the attack
GameEventPlayerAttack.player
● GamePlayer!
non-null object
Player that initiated the attack
GameEventPlayerAttack.victim
● GameVictim
union
Victim player/entity
Implemented By
GameEventData
union