GameEventPlayerDeath
A Player who just died ingame, but might respawn in few seconds
type GameEventPlayerDeath {
player: GamePlayer!
respawnSeconds: Int
type: GameEventPlayerDeathType
}
Fields
GameEventPlayerDeath.player
● GamePlayer!
non-null object
The player who just died
GameEventPlayerDeath.respawnSeconds
● Int
scalar
How many seconds before resurrection
GameEventPlayerDeath.type
● GameEventPlayerDeathType
enum
Type of death
Implemented By
GameEventData
union