GameEventPlayerDeath
A Player who just died ingame, but might respawn in few seconds
type GameEventPlayerDeath {
player: GamePlayer!
respawnSeconds: Int
type: GameEventPlayerDeathType
}
Fields
GameEventPlayerDeath.player ● GamePlayer! non-null object
The player who just died
GameEventPlayerDeath.respawnSeconds ● Int scalar
How many seconds before resurrection
GameEventPlayerDeath.type ● GameEventPlayerDeathType enum
Type of death
Implemented By
GameEventData union