GameEventPlayerAttributeUpdate
An update on 1 of the Player's attributes
type GameEventPlayerAttributeUpdate {
player: GamePlayer!
reason: GameEventPlayerAttributeUpdateType
type: GameAttributeType!
value: GameAttributeValue!
}
Fields
GameEventPlayerAttributeUpdate.player
● GamePlayer!
non-null object
The updated player
GameEventPlayerAttributeUpdate.reason
● GameEventPlayerAttributeUpdateType
enum
Reason the attribute was update
GameEventPlayerAttributeUpdate.type
● GameAttributeType!
non-null enum
Which attribute changed
GameEventPlayerAttributeUpdate.value
● GameAttributeValue!
non-null object
The new current value and current max for this attribute
Implemented By
GameEventData
union