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Version: v0

GameEventPlayerKill

When a Player kills another Player or an Entity

type GameEventPlayerKill {
attributes: [GameEventPlayerKillAttributes]
classification: GameKillClassification
item: GameItem
player: GamePlayer!
victim: GameVictim
victimType: GameVictimType!
}

Fields

GameEventPlayerKill.attributes ● [GameEventPlayerKillAttributes] list enum

Additional context about the kill

GameEventPlayerKill.classification ● GameKillClassification enum

What kind of kill is it

GameEventPlayerKill.item ● GameItem object

Item used for the kill

GameEventPlayerKill.player ● GamePlayer! non-null object

The killer Player

GameEventPlayerKill.victim ● GameVictim union

The victim, Player or Entity

GameEventPlayerKill.victimType ● GameVictimType! non-null enum

Type of the victim (PLAYER or ENTITY)

Implemented By

GameEventData union