GameStatePlayerStats
Game state player stats
type GameStatePlayerStats {
assists(
types: [GameAssistType]
): Int
damage(
classifications: [GameAttackClassification]
): Int
deaths(
classifications: [GameDeathClassification]
): Int
kills(
classifications: [GameKillClassification]
victimTypes: [GameVictimType]
): Int
}
Fields
GameStatePlayerStats.assists ● Int scalar
Total assists per assist type (e.g. damage assists, blind assists)
GameStatePlayerStats.assists.types●[GameAssistType]list enumFilter by type
GameStatePlayerStats.damage ● Int scalar
Total amount of damage dealt against other players
GameStatePlayerStats.damage.classifications●[GameAttackClassification]list enumFilter by classification
GameStatePlayerStats.deaths ● Int scalar
Total deaths per death classification (e.g. regular deaths, suicides)
GameStatePlayerStats.deaths.classifications●[GameDeathClassification]list enumFilter by classification
GameStatePlayerStats.kills ● Int scalar
Total kills by victim type (e.g. player or entity) and classification (e.g. regular kills, team kills)
GameStatePlayerStats.kills.classifications●[GameKillClassification]list enumFilter by classification
GameStatePlayerStats.kills.victimTypes ● [GameVictimType] list enum
Filter by victim type
Member Of
GameStatePlayer object