GameStatePlayerStats
This object contains are pre-aggregated stats of a player in the game
type GameStatePlayerStats {
assists(
types: [GameAssistType]
): Int
damage(
classifications: [GameAttackClassification]
): Int
deaths(
classifications: [GameDeathClassification]
): Int
kills(
attributes: [GameEventPlayerKillAttributes]
classifications: [GameKillClassification]
victimTypes: [GameVictimType]
): Int
}
Fields
GameStatePlayerStats.assists
● Int
scalar
Total assists per assist type (e.g. damage assists, blind assists)
GameStatePlayerStats.assists.types
●[GameAssistType]
list enumFilter by type
GameStatePlayerStats.damage
● Int
scalar
Total amount of damage dealt against other players
GameStatePlayerStats.damage.classifications
●[GameAttackClassification]
list enumFilter by classification of the attack
GameStatePlayerStats.deaths
● Int
scalar
Total deaths per death classification (e.g. regular deaths, suicides)
GameStatePlayerStats.deaths.classifications
●[GameDeathClassification]
list enumFilter by classification
GameStatePlayerStats.kills
● Int
scalar
Total kills by victim type (e.g. player or entity) and classification (e.g. regular kills, team kills)
GameStatePlayerStats.kills.attributes
●[GameEventPlayerKillAttributes]
list enumFilter by attributes
GameStatePlayerStats.kills.classifications
● [GameKillClassification]
list enum
Filter by classification
GameStatePlayerStats.kills.victimTypes
● [GameVictimType]
list enum
Filter by victim type
Member Of
GameStatePlayer
object