Skip to main content
Version: 2024-10-11

GameStatePlayerStats

This object contains are pre-aggregated stats of a player in the game

type GameStatePlayerStats {
assists(
types: [GameAssistType]
): Int
damage(
classifications: [GameAttackClassification]
): Int
deaths(
classifications: [GameDeathClassification]
): Int
kills(
attributes: [GameEventPlayerKillAttributes]
classifications: [GameKillClassification]
victimTypes: [GameVictimType]
): Int
}

Fields

GameStatePlayerStats.assists ● Int scalar

Total assists per assist type (e.g. damage assists, blind assists)

GameStatePlayerStats.assists.types ● [GameAssistType] list enum

Filter by type

GameStatePlayerStats.damage ● Int scalar

Total amount of damage dealt against other players

GameStatePlayerStats.damage.classifications ● [GameAttackClassification] list enum

Filter by classification of the attack

GameStatePlayerStats.deaths ● Int scalar

Total deaths per death classification (e.g. regular deaths, suicides)

GameStatePlayerStats.deaths.classifications ● [GameDeathClassification] list enum

Filter by classification

GameStatePlayerStats.kills ● Int scalar

Total kills by victim type (e.g. player or entity) and classification (e.g. regular kills, team kills)

GameStatePlayerStats.kills.attributes ● [GameEventPlayerKillAttributes] list enum

Filter by attributes

GameStatePlayerStats.kills.classifications ● [GameKillClassification] list enum

Filter by classification

GameStatePlayerStats.kills.victimTypes ● [GameVictimType] list enum

Filter by victim type

Member Of

GameStatePlayer object