GameEventGameCheckpointLoad
The game has been restored to a previous point-in-time (e.g. in case of technical issues) and correlates to GameEventGameCheckpointSave All events between a the according GameEventGameCheckpointSave and GameEventGameCheckpointLoad need to be invalidated
type GameEventGameCheckpointLoad {
id: String!
}
Fields
GameEventGameCheckpointLoad.id
● String!
non-null scalar
The unique identifier of the checkpoint
Implemented By
GameEventData
union