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Version: v0

GameEventPlayerAssist

When a Player assist a kill by any mean

type GameEventPlayerAssist {
player: GamePlayer!
type: GameAssistType
victim: GameVictim
}

Fields

GameEventPlayerAssist.player ● GamePlayer! non-null object

The assisting Player (not the one who made the kill)

GameEventPlayerAssist.type ● GameAssistType enum

By which action it was assisted

GameEventPlayerAssist.victim ● GameVictim union

(Usually killed) target of the assist

Implemented By

GameEventData union