GamePlayer
Game player
type GamePlayer {
character: GameCharacter
id: String
name: String
position: GamePosition
team: GameTeam
vendorId: String!
}
Fields
GamePlayer.character ● GameCharacter object
the ingame playable character or its specific properties are filled only if changed
GamePlayer.id ● String scalar
ProDB Player Id
GamePlayer.name ● String scalar
The ingame name of the player
GamePlayer.position ● GamePosition object
current position of the player in the map
GamePlayer.team ● GameTeam object
The ingame current team of the player
GamePlayer.vendorId ● String! non-null scalar
The unique identifier of the player from the game (e.g. STEAMID for CS2/Dota2)
Member Of
GameEventGameActionBombDefuseBegan object ● GameEventGameActionBombDefused object ● GameEventGameActionBombPlantBegan object ● GameEventGameActionBombPlanted object ● GameEventPlayerAbilityAdd object ● GameEventPlayerAbilityRemove object ● GameEventPlayerAbilityUpdate object ● GameEventPlayerAlive object ● GameEventPlayerAssist object ● GameEventPlayerAttack object ● GameEventPlayerAttributeUpdate object ● GameEventPlayerCharacterSelect object ● GameEventPlayerCharacterUpdate object ● GameEventPlayerDeath object ● GameEventPlayerEffect object ● GameEventPlayerItemDrop object ● GameEventPlayerItemPick object ● GameEventPlayerItemPurchase object ● GameEventPlayerItemThrow object ● GameEventPlayerItemUpdate object ● GameEventPlayerJoin object ● GameEventPlayerKill object ● GameEventPlayerLeave object ● GameEventPlayerPositionUpdate object ● GameEventPlayerSituation object ● GameEventPlayerUpdate object
Implemented By
GameContestant union ● GameEventPlayerEffectCauser union ● GameVictim union