GamePlayer
Game player
type GamePlayer {
character: GameCharacter
id: String
name: String
position: GamePosition
team: GameTeam
vendorId: String!
}
Fields
GamePlayer.character
● GameCharacter
object
the ingame playable character or its specific properties are filled only if changed
GamePlayer.id
● String
scalar
ProDB Player Id
GamePlayer.name
● String
scalar
The ingame name of the player
GamePlayer.position
● GamePosition
object
current position of the player in the map
GamePlayer.team
● GameTeam
object
The ingame current team of the player
GamePlayer.vendorId
● String!
non-null scalar
The unique identifier of the player from the game (e.g. STEAMID for CS2/Dota2)
Member Of
GameEventGameActionBombDefuseBegan
object ● GameEventGameActionBombDefused
object ● GameEventGameActionBombPlantBegan
object ● GameEventGameActionBombPlanted
object ● GameEventPlayerAbilityAdd
object ● GameEventPlayerAbilityRemove
object ● GameEventPlayerAbilityUpdate
object ● GameEventPlayerAlive
object ● GameEventPlayerAssist
object ● GameEventPlayerAttack
object ● GameEventPlayerAttributeUpdate
object ● GameEventPlayerCharacterSelect
object ● GameEventPlayerCharacterUpdate
object ● GameEventPlayerDeath
object ● GameEventPlayerEffect
object ● GameEventPlayerItemDrop
object ● GameEventPlayerItemPick
object ● GameEventPlayerItemPurchase
object ● GameEventPlayerItemThrow
object ● GameEventPlayerItemUpdate
object ● GameEventPlayerJoin
object ● GameEventPlayerKill
object ● GameEventPlayerLeave
object ● GameEventPlayerPositionUpdate
object ● GameEventPlayerSituation
object ● GameEventPlayerUpdate
object
Implemented By
GameContestant
union ● GameEventPlayerEffectCauser
union ● GameVictim
union