GameEventGameClockUpdate
The result of a game clock update event
type GameEventGameClockUpdate {
clock_time: Long!
type: GameClockUpdateType!
}
Fields
GameEventGameClockUpdate.clock_time ● Long! non-null scalar
Current time on the clock
GameEventGameClockUpdate.type ● GameClockUpdateType! non-null enum
The type of game clock update (TIME_START, TIME_PAUSE or TIME_RESUME)
Implemented By
GameEventData union