GameEventGameActionRoundSpawned
A new round in the game has been spawned (only for CS2)
type GameEventGameActionRoundSpawned {
roundNo: Int!
}
Fields
GameEventGameActionRoundSpawned.roundNo
● Int!
non-null scalar
The sequence number of the round (1, 2, 3, ...)
Implemented By
GameEventGameActionData
union