GameEntityMeta
A entity (e.g. non-player character, buildings, ...) in the game
type GameEntityMeta {
id: String!
name: String!
owner: GameContestant
position: GamePosition
status: GameEntityStatus
type: GameEntityType
}
Fields
GameEntityMeta.id ● String! non-null scalar
Unique identifier of the entity in the game
GameEntityMeta.name ● String! non-null scalar
Name of entity (e.g. 'chicken' in CS2 or 'roshan' in Dota2)
GameEntityMeta.owner ● GameContestant union
The owner of the entity in the game
GameEntityMeta.position ● GamePosition object
The current position of the entity in the game
GameEntityMeta.status ● GameEntityStatus enum
The status of the entity in the game (alive or dead)
GameEntityMeta.type ● GameEntityType enum
The type of the entity in the game (STRUCTURE, CREEP or WARD)
Member Of
GameEventEntityAttributeUpdate object ● GameEventEntityDespawn object ● GameEventEntityKill object ● GameEventEntitySpawn object ● GameEventEntityUpdate object ● GameStateEntity object
Implemented By
GameEventEntityDespawnCauser union ● GameVictim union