GamePlayerAliveType
A Player was revived by the regular game mechanics, or manually
enum GamePlayerAliveType {
BUYBACK
REGULAR
REVIVE
}
Values
GamePlayerAliveType.BUYBACK
A tribute was paid for an instantaneous revival
GamePlayerAliveType.REGULAR
A regular game mechanics revival
GamePlayerAliveType.REVIVE
Revived by a spell or another player (eg: Skeleton King resurrection)
Member Of
GameEventPlayerAlive
object